AI Insights · Timothy · April 2024
Top 5 Character Collection Games in Australia: Q1 2024
Explore the performance of the top 5 character collection games in Australia during Q1 2024, including metrics on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 character collection games on the unified platform in Australia showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
MONOPOLY GO! from Scopely, Inc. saw weekly revenue peaking at approximately $603K in the second week of January, with a notable dip to around $379K by mid-February. Downloads started at 27.3K in the first week of January and gradually declined to about 14.6K by the end of March. Active users showed a slight downward trend, starting at 77.8K at the beginning of the quarter and tapering off to 66K by the end.
Pokémon GO by Niantic, Inc. experienced a significant revenue spike to $520K in the week of February 19, before settling around $183K towards the end of March. Weekly downloads fluctuated, peaking at 11.4K during the same week in February. The game maintained a robust active user base, starting at 390.4K and reaching up to 419.6K by the quarter's end.
Slotomania™ Slots Machine Game by Playtika LTD showed steady revenue throughout the quarter, averaging around $225K weekly. Downloads were relatively low, starting at 1.4K in early January and seeing a slight increase to 1.6K by the end of March. Active users remained relatively stable, fluctuating slightly around the 10K mark.
Clash of Clans from Supercell had a strong start with revenue peaking at $279K in the first week of January, followed by some fluctuations and ending at around $171K in the last week of March. Downloads saw a decline from 8.2K to approximately 6.2K over the quarter. The active user base started at 667K, dipped to around 493K mid-March, and rebounded to 578K by the end.
Coin Master by Moon Active maintained consistent revenue, starting at $232K in the first week of January and ending at $190K in the last week of March. Downloads showed a downward trend from 6.1K to 2.9K over the quarter. Active users saw a slight decrease from 46.9K to around 40K by the end of March.
These insights are derived from Sensor Tower data, offering a detailed view of the performance of top character collection games in Australia. For more in-depth analysis and trends, visit Sensor Tower.